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Cooster Naughty Dog Evan Wells (Evan Wells) became a guest of the podcast Game Maker’s Notebook. During the conversation Wells He admitted that the company has long been striving to establish parallel production of projects, but each time one of the games pulls the blanket over itself.

As he recalls Wells, The first attempt to become a multi -project studio Naughty Dog undertook after development Uncharted 2: Among Thieves. Then the team took up Uncharted 3, A Bruce Strely (Bruce Straley) and Neil Drakmann (Neil druckmann) went the other way. At first they worked on a game from the series for three or four months JAK and DAXTER, but then they decided to focus on something completely new-it turned out to be something The Last of Us.

The idea was to collect the https://casino-palm.uk/ second team and at the same time forge Uncharted 3 And "One of us". But it did not work out exactly as the leadership planned – the third Uncharted I took away resources at TLOU, And the studio never managed to ensure that both of her creations were at the stage of full -scale production.

Now the situation in Naughty Dog Similar-one project gets a “lion’s share of attention”, while a few more languish in the preaks or just got out of it.

In addition, the co -president said that after launch The Last of Us Part II The studio seriously changed its structure. In particular, the hierarchy was expanded – more senior positions appeared. This was done in order to remove part of the duties from leading employees and keep them in the team (before many specialists quit, because there was nowhere to move along the career ladder).

Official information about what Naughty Dog Corpit is currently not. But there are unofficial ones – according to the material Jason Schreyer (Jason Schreier) from Bloomberg, the company is involved in creating a remake of the first The Last of Us and is engaged in a multiplayer at the base Tlou Part II.